Stats
Fish
0
Births
0
Predators
0
Kills
0
Crocodiles
0
Croc Kills
0
FPS
0
General
Water Deep
Water Surface
Environment
Pebble Density
Pebble Size
-
Pebble Palette
Lily Pads
Formation
Random Scatter
Zen Ring
Islands (Clumped)
Perimeter (Edges)
Pad Size
-
Split Size
Vein Count
Pad Color
Flower Chance
Frog Chance
Flower Type
Mixed Variety
Classic Lotus
Sharp Water Lily
Closed Bud
Flower Palette
Raining
Grass Density
Grass Size
-
Grass Color
Sway Speed
Sway Amount
Feeding
Spawn Rate
Pellet Size
Food Color
Performance
Target FPS
60
30 FPS (Power Saving)
60 FPS (Standard)
120 FPS (High Refresh)
144 FPS (Gaming)
180 FPS (Ultra)
Stats
Fish:
0
| Ripples:
0
Food:
0
| Frogs:
0
Turtles:
0
Fish Physiology
Count
Size
-
Fin Scale
Body Width
Spot Size
Wiggle Speed
Pattern Type
Random Mix
Kohaku (Red/White)
Sanke (Tri-color)
Showa (Black Base)
Ogon (Solid Gold)
Orenji (Solid Orange)
Utsuri (Black/Yellow)
Body Profile Curve
Head — Body — Tail
Copy Shape Array
Reproduction
Birth Mode
Proximity (two fish close)
Random (automatic spawning)
Hybrid (both methods)
Birth Chance
Max Population
Birth Cooldown
Births:
0
Fish Physics
Move Speed
Wave Speed
Wiggle Amp
Segment Dist
Fatness
Jump Enabled
Jump Chance
Jump Flee Chance
Jump Excited Chance
Jump Cooldown
Jump Height
Jump Distance
Predators
Predator Count
Size
-
Body Width
Wiggle Speed
Hunt Success
Detection Range
Attack Speed
Rest Time
Predator Color
Hunts:
0
| Kills:
0
Crocodiles 🐊
Crocodile Count
Size
-
Base Speed
Hunt Success
Detection Range
Attack Speed
Rest Time
Body Color
Eye Color
Pattern
Swamp Green
Mud Brown
Saltwater Grey
Black Caiman
Albino
Mixed
Wiggle
Body Width
Limb Size
Eye Size
Profile Curve
Snout — Head — Body — Tail
Copy Shape Array
Hunts:
0
| Kills:
0
Turtles
Turtle Count
Size
-
Swim Speed
-
Turn Force
Detection Range
Flee Force
Food Seek Range
Tamed Duration
Shell Color
Pattern Color
Head/Limb Color
Turtles:
0
Snails
Snail Count
Size
-
Speed
-
Detection Range
Retract Duration
Crawl Speed
Swim Chance
Swim Duration
Shell Color
Body Color
Snails:
0
Boat
Boat Count
Speed
Boat Size
Paddle Size
Paddle Length
Rowing Tempo
Wake Intensity
Ripple Life
Control Mode
Auto (Meandering)
Keyboard (WASD/Arrows)
Scare Fish
Advanced Settings
(click to expand)
Fish Physics
Base Speed
-
Thickness Head
Thickness Neck
Thickness Taper
Thickness Min
Thickness Pow
Wave Phase Offset
Initial Birth Cooldown
Flee Force Mult
Initial Swim Timer
Body Width
Spot Size
Wiggle Speed
Food Spawning
Size Variation
-
Velocity Range
to
Predator Behavior
Base Speed
Force (Lurking)
Force (Attacking)
Force (Resting)
Wander Probability
Wander Magnitude
Detecting Speed Mult
Detecting Seek Mult
Detection Time
Attacking Seek Mult
Catch Distance
Eating Duration
Eating Speed
Resting Speed Mult
Rest Fail Mult
Rest GiveUp Mult
Max Chase Dist Mult
Attack Wave Mult
Boundary Margin
Predator Appearance
Body Width
Wiggle Speed
Predator Shading
Body Shade Dark
Body Shade Light
Body Solid Alpha
Specular Outer Alpha
Specular Inner Alpha
Specular Width
Specular Inner Width
Fin Shade Light
Fin Shade Mid
Fin Shade Dark
Fin Alpha Base
Fin Alpha Mid
Fin Alpha Edge
Outline Darken
Outline Alpha
Outline Width
Eye Size Ratio
Eye Iris Ratio
Eye Pupil Ratio
Eye Attack Glow
Attack Effects (Anime-Style Eye Trails)
Eye Glow Outer Radius
Eye Glow Pulse Speed
Eye Glow Intensity
Trail Max Length
Trail Fade Time
Trail Spacing
Trail Alpha
Lily Pads & Flowers
Hue Variation
to
Notch Angle
-
Vein Length Ratio
Mixed: Lotus Prob
Mixed: Lily Prob
Lotus Petal Count
Lotus Petal Radius
Lotus Petal Width
Lotus Petal Height
Lotus Center Radius
Lily Petal Count
Lily Center Radius
Frog Behavior
Dive Duration
Jump Leg Length
Eye Size Ratio
Jump Range
Swim Speed Min
Swim Speed Max
Swim Force
Swim Chance
Swim Seek Range
Float Chance
Float Duration
Float Drift Speed
Float Bob Speed
Float Bob Amount
Environment Formation
Stone Density Base
Cluster Count
-
Ring Radius Mult
Ring Variation
to
Clumped Offset Range
Ripple Effects
Lunge: Radius
Lunge: Max Radius
Lunge: Speed
Kill Main: Radius
Kill Main: Max Radius
Kill Main: Speed
Kill Secondary: Radius
Kill Secondary: Max
Kill Secondary: Speed
Fail: Radius
Fail: Max Radius
Fail: Speed
Blood Effects
Initial Radius
Max Radius
Spread Speed
Fade Speed
Life Duration
Particle Count
Particle Size
-
Particle Spread Speed
-
Blood Color
Fish 3D Shading
Body Shade Dark
Body Shade Light
Body Solid Alpha
Pattern Edge Alpha
Specular Outer Alpha
Specular Inner Alpha
Specular Width
Specular Inner Width
Fin Shade Light
Fin Shade Mid
Fin Shade Dark
Fin Alpha Base
Fin Alpha Mid
Fin Alpha Edge
Outline Darken
Outline Alpha
Outline Width
Eye Size Ratio
Eye Iris Ratio
Eye Pupil Ratio
Rendering
Shadow Update FPS
Shadow Offset X
Shadow Offset Y
Toggle Fullscreen
Copy Configuration
Import Configuration
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